top of page

EXPERIENCE

SPIN MASTER CANADA | Visual Development Artist | Nov 2022 - Aug 2023

Project under NDA
Responsabilities:

  • Visual Development (Location Design) for a 2D project

MASH&CO | Environment Artist | May 2023 - Present

Environment artist for "Super Sofia", a story-driven educational game
Responsabilities:

  • Creating location concepts and in-game assets consistent with the Art Direction and game documentation

KINDFOLX | 2D Artist | May 2020 - May 2023

Concept artist and 2D environment artist for "KindFolx", a PvE real time deckbuilding card game
Responsabilities:

  • Designing in-game maps consistent with the look and mechanics of the game

  • Establishing the art style and visual language for the distinct levels of the game

ANIMUZ STUDIO | Location Designer | Jan 2023 - Mar 2023

Project under NDA

Responsabilities:

  • Designing locations and establishing the look and feel of the show

  • Created design keys to establish consistency in the art direction

COMBO STUDIO | Background Artist | OCT 2022 - DEC 2022

BG Layout and Paint for Prime Video's Hazbin Hotel

 Responsabilities:

  • Design and paint production-ready BGs in keeping with the show's style and art direction

DOGZILLA STUDIO, NETFLIX ANIMATION | Background Artist | AUG 2021 - AUG 2022

BG Layout and Paint for Netflix's Emmy-nominated show The Nutty Boy/O Menino Maluquinho
Respo
nsabilities:

  • Background Layout and Paint cohesive with art direction and project deadlines

  • Incorporation of feedback from art directors, supervisors and team members

  • Collaboration with the team to establish consistency in the visual language and style of the project

  • Utilization of Shotgrid as a production tool to collaborate and deliver assets on time

SUPERNOVA GAMES | Environment Artist | DEC 2020 - DEC 2021

Lead Environment Artist for the indie game Cupid Island
Respo
nsabilities:

  • Establishing the visual language for the environments in a 2D indie game •

  • Creation of assets, such as tilesets,backgrounds, and building designs, following the game's structure and art direction for implementation through Unity

  • Collaboration with a small team of artists and developers to achieve cohesive design and
    gameplay

EDUCATION

B.A. Design, Universidade de São Paulo | JAN 2020 - PRESENT

SKILLS AND LANGUAGES

ADOBE - Photoshop, Illustrator, InDesign, Animate, Premiere
HARMONY - Toon Boom, Storyboard Pro

Microsoft Office Suite, Figma, Miro, Shotgrid/Shotgun, Procreate, MacOS, Windows

English (Fluent), Portuguese (Native)

bottom of page